![]() ![]() However, at the same time, I think it was beneficial in other ways. This was a bit tough as I was tired and sometimes you need more than a few hours to get into something properly. In the end, I made the game over roughly 2 months, making it in 1 or 2-hour chunks in the evenings/early mornings before going to sleep. I aimed to make the game in a month, but things got pretty hectic at work and often I wasn't leaving work till 10/11pm 7 days a week. I wanted to make Indie Dev Story a short and sweet playthrough, aiming for roughly 8 min from starting in the basement to releasing your game. I had played Cookie Clicker and Clicker Heros before and I liked their intensity but noticed that as you get further into the game interest can fade. I wanted to capture that frantic feeling of being indie and trying to balance everything working on your game, paying bills, sleeping enough, staying fit and keeping up being social. The characters in the game are based on the team I work with and the items that you buy are all things relevant to my journey! It’s like a biography of some of the things myself and the other guys have been through, from sleeping on the floor in a basement flat to getting an office space and releasing a game to Steam. Indie Dev Story is an Indie Developer Clicker Adventure.
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